AI Insights · Timothy · July 2025
Top 5 Anime Games Performance in Middle East, Q2 2025
Explore the performance of the top anime games on a unified platform in the Middle East during Q2 2025, featuring insights on downloads, revenue, and active users.
In the second quarter of 2025, the Middle East saw intriguing trends in the performance of the top anime games on a unified platform. Data from Sensor Tower highlights the downloads, revenue, and active user base for these popular titles.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced a notable peak in weekly revenue, hitting approximately $83K in late May. Downloads remained relatively stable, with a slight increase to 7.4K in the same period. Active users showed a gradual rise from 44.2K to 47.4K by the end of June.
DRAGON BALL Z DOKKAN BATTLE saw fluctuations in revenue, peaking at $19.6K in late April. Weekly downloads peaked at 6K in mid-May, while active users fluctuated slightly, ending the quarter at around 23K.
ONE PIECE Bounty Rush demonstrated strong revenue growth, reaching $86.9K in mid-June. Downloads were consistent, with a high of 6K in early May. Active users decreased slightly from 45.9K to 34.6K by quarter's end.
Solo Leveling:Arise by Netmarble Corporation showed a decline in revenue from $48.4K in March to $12K by June. Downloads followed a downward trend, while active users remained robust, peaking at 239K by the end of June.
CAPTAIN TSUBASA: ACE had a modest revenue increase to $1.2K in late June. Downloads peaked at 1.6K, and active users showed steady growth, reaching nearly 50K.
These insights indicate a dynamic market for anime games in the Middle East, with variations in user engagement and monetization. For deeper insights, visit Sensor Tower for comprehensive data and analysis.